Level
1 — The Cellar
Time left
4:00
Keys
0 / 3
Sanity
What happens in the dark
- You haven't entered yet. It's patient. It can wait.
Tip: your light is small and it flickers. Candles push the dark back — and it hates the light too.
Your Way Out
Find the 3 keys and the 3 notes. Then face the door.
I · The Cellar
II · The Wards
III · The Hollow
In Your Pockets
🗝️KEY I
🗝️KEY II
🗝️KEY III
🕯️× 0
Candles you've lit calm you down (+ sanity) and widen your light for a while.
Torn Notes
- No notes yet. The walls here are covered in writing — most of it isn't helpful. Some of it is.
How to Survive
- Keys first. The exit door won't even show its code dials until all 3 keys are in your pockets.
- Read every note. Each one reveals one digit of the door code — and its position.
- Watch your sanity. Darkness and close calls drain it. At zero, the maze keeps you.
- Beat the clock. When the time runs out, the lights go out for good.
- One of the keys is wrong. Not unusable — just… loud. You'll know.