Level
1 — The Cellar
Time left
4:00
Keys
0 / 3
Sanity

…you wake on a cold stone floor. The door is already locked…

Escape the Maze,
If It Lets You

Somewhere in the dark are 3 rusted keys and 3 torn notes. The notes hold the exit door's 3-digit code. Candles steady your nerves — the dark eats them.

And you are not alone in here. If it touches you, you will lose your mind a piece at a time.

W A S D / ↑ ← ↓ →move On-screen padmove on touch screens Walk into thingspick up, read, unlock Ppause

⚠ Contains sudden jump scares, loud sounds and flashing images. Headphones make it worse. You were warned.

The Wall of the Escaped — Top 10

Reading the names carved in the wall…

A rusted key turns. Then — a second lock. Three brass dials.

The Door Wants the Code

_ _ _

Wrong codes make noise. Noise attracts it.

Paused

It is still moving out there. Probably.

…

…

…

What happens in the dark
  • You haven't entered yet. It's patient. It can wait.

Tip: your light is small and it flickers. Candles push the dark back — and it hates the light too.

Your Way Out

Find the 3 keys and the 3 notes. Then face the door.

I · The Cellar
II · The Wards
III · The Hollow

In Your Pockets

🗝️KEY I
🗝️KEY II
🗝️KEY III
🕯️× 0

Candles you've lit calm you down (+ sanity) and widen your light for a while.

Torn Notes

  • No notes yet. The walls here are covered in writing — most of it isn't helpful. Some of it is.

How to Survive

  • Keys first. The exit door won't even show its code dials until all 3 keys are in your pockets.
  • Read every note. Each one reveals one digit of the door code — and its position.
  • Watch your sanity. Darkness and close calls drain it. At zero, the maze keeps you.
  • Beat the clock. When the time runs out, the lights go out for good.
  • One of the keys is wrong. Not unusable — just… loud. You'll know.